
RossP Zoyka
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Posted - 2007.09.06 17:01:00 -
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Originally by: NCP S2 When I left the game for a break over a year ago, the Manticore was king of the SB's, having 1 more missile slot than all of the rest. I get back, and bam, it still costs more, but all of the other SB's have the same amount of missile slots, so it's no longer king.
At least in the area I hung out in, super sensor boosted sniper ships were feared. And instalock and boom, large guns flying at your face outside of gate gun range. Now I haven't met one since coming back to the game, or really heard of anyone talking about one other than me.
Sure, it sucks when a ship can stay outside of your range annoying you. But there is still a counter to every ship. There is a counter to every situation. I have low SP, and thus, I can't fly all the shiny goodies. I don't have billions of ISK to throw around at a full snake set (or even +3's right now)
I do know, that if I work hard enough at it (raise isk and invest time in SP training) that I can specialize in an area and become very effective in my field. I don't like fighting gallente while in my frigate due to drones kicking my butt. That doesn't mean I should rationally go out and scream at the top of my lungs, "drones beat me! they are too strong! they must be nerfed!" because quite frankly, they are the counter to my ship in this situation.
If you spend a few years skilling up, and raising isk to be able to stay at the top of your field, wouldn't it suck if all of a sudden, just because you put effort into being great, someone cries until they get their way and you are now nerfed? forced to spend a lot more time specializing in something else?
Rigs add a lot to a ship. My Drake, when I finally put some rigs on it, will have a tank that will last for days. So now I become closer to the ranks of PVE "elitist" (using as a comparison I know I'm far from it) so should shield rigs be nerfed because they make my ship too powerful against rats?
They rig for speed, why not rig for tracking, or tank. Seems the logical thing to do.
Pilot error happens. Heck on an alt I baited a vaga in a rifter. He got too close, I webbed him for about 3 seconds before he tore my ship open and pulled out my pod. In that time, the other gang members were able to close in and lock him down. So should bait ships be nerfed?
NOS had reasons to be nerfed, I can kind of see it. I don't agree with how they did it, but I can see their reasoning behind it. Nano's aren't the FOTM as they've been around for a bit, but they are popular.
Please, not just the OP but countless others out there, take a broader look on the game. If you find a counter to your methods and don't like it, you are faced with a few options: Change your tactics Stay out of that situation Quit None of those three options are throw a temper tantrum. Besides, how can you be taken seriously by everyone when all you do is prove your own immaturity?
If you need some more help, here: They are orbitting past 25km. Need a hint? Warp out. They no longer have any more DPS on you. Try warping back in, maybe you'll get lucky and warp on top of them, then you can double web them and turn the tides. Ceptors can use the same rigs, right? If a Ceptor has good speed skills, and all the implants and rigs, they reach insane speeds, and have better agility than larger ships. Quite frankly, if you are a ceptor pilot these days and not going over 5km/s... you're doing something wrong.
And if you want to look at a totally overpowered ship... a CNR is totally overpowered versus missions. I mean come on, what were they thinking? Giving that kind of a reward to a lot of work and effort and skill training?
If this doesn't help you, my apologies, but you already read it.
-S2
p.s. I'm a big fan of the module idea that someone had proposed to boost missile speed, low slot item I believe it was. Great counter for something like this imo. and for the record, i enjoy eating pie.
Wins....
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